Things I Don’t Like #2 – Part 2

Continued from Part 1 here: https://deathfouton.wordpress.com/2014/01/24/things-i-dont-like-2/

The second thing that bothers me about raiding is the saying “Bring the player not the class,” yet Blizzard is all over the place on what they really want us to bring. In my opinion, the biggest offenders of this rule are Class Buffs.

Class buffs really don’t make any sense to me at all. They stop people from bringing a wide variety of classes instead of stack the top damage spec, but the buffs are so pointless. They’re a large portion of your damage, so if you’re missing a few; you’re missing like 5% of your damage per buff. I feel their purpose is pretty much non existant, and Blizzard could easily remove them, allowing people to play whatever class they want. Sure heroic guilds will use 10 warlocks for some fights, but is that any different from what they already do?

The biggest problem right now for class variety is loot, not buffs, so the buffs shouldn’t really be something in the game. They could easily just not exist, or be a passive to anyone who enters a raid. I don’t see the purpose in having a class specific raid buff that gives you a flat rate of stats, especially when you expect the buff to be there every single raid.

I believe Blizzard has some room to make this a more interesting portion of the game. Imagine having buffs that were proc based, sort of like the Spark of Zandalar. The trinket works so that a stacking counter procs every few seconds, goes up to 10, and when it reaches that cap it turns into an actual damage increasing buff. This could work well in the current system.

Unfortunately, the buff itself would still be class based. Since that’s my primary issue with class buffs, I would suggest removing them entirely, perhaps making them really weak and let them stack. Pretend we implement both styles of this, we could have a little buff, say a 10% haste buff thats only active for 10 seconds every minute (but more randomized), and allow it to stack with others of this type.

This would make melee vs ranged a very tough debate, so I would also make the haste buff classes apply both haste buffs at once. Now any buff is equally useful to all classes, specs, etc (with variance based on stat weights), and allow it so that bringing 3 rogues isn’t a waste. Now your friends can play exactly what they want, instead of worrying about filling every buff in your tiny little 10man.

Thanks for reading, I hope you look forward to the future posts. Leaving feedback or suggestions is appreciated. As a final reminder (and shameless plug), I am the Paladin Moderater on Icy Veins, one of the leading sites for all sorts of WoW Guides. I recommend checking them out as you main source of class knowledge.

I can be contacted at Fouton@live.com, messaging me through Icy Vein’s forums, or by finding me in-game on Fouton-Argent Dawn, Eiliar-Argent Dawn, or Deathfouton-Earthen Ring.

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