Today is day 6 of my 20 posts in 20 days. Don’t forget to check out the previous posts if you missed them by clicking the 20 in 20 category on the right. Today’s topic is Things that I miss from WoW. There’s a large number of things that I miss, but I think I’ll go with some of the more important ones.
These important parts of the game were essential to me as a casual player, and even when raiding hardcore they would still provide a large amount of fun in this game. This includes Divine Intervention, Crafting epics (or more specifically, grinding the materials for crafting epics), and even the community itself. These were some very important parts of the game for me a few expansions ago, and while divine intervention was simply a spell, it means much more than just a spell to the community.
The removal of Divine Intervention has bothered me a lot since it happened in 2010, and it marked a very important time in WoW. This was the day special (non-raid/pvp) class abilities died. All those unique abilities that had no real value inside of raids, battlegrounds, or arenas were taken away from all those who used them for the entertainment value of each individual ability. There’s more that doesn’t make sense about their removal, many strange abilities were brought into the game with minor glyphs. If a paladin can glyph for contemplation, why can’t a hunter glyph for eyes of the beast or eagle eye? The community is still outraged by this, you can simply Google the ability names and quickly find some rage posts about the removal, or polls and suggestions to bring the abilities back.
People can argue that these abilities had ways of breaking the game, Divine Intervention had the power to remove vital abilities of a fight (Saurfang is the last fight with an ability I know of that could be of relevance), and Eyes of the Beast had the ability to walk a pet around like a normal level 5 mob and cause lowbies to attack it and get flagged. However, a rogue can simply just pickpocket a low level kobold and use the RP walk function to trick lowbies as well. The griefing is still in the game, and the reasoning for their removal just makes no sense to me.
The second portion of the game that I miss from previous expansions comes from one of my fondest memories. Being able to spend a whole day grinding out the materials for an epic piece of gear, without waiting for 14 days of cooldowns, or some universal crafting material. In the Burning Crusade I spent my weekends farming some crafted entry level 70 raid gear materials for friends that raided casually with me. It made me quite happy to donate my extra time to help others, make them smile, and increase their dps or healing with it.
In the more recent expansions, such as Mists of Pandaria, all crafting epics have required either a daily Cooldown that took over a week, or required several Spirits of Harmony. Spirits of Harmony were a step in the right direction compared to bringing back farming epics, however the problem is that it’s still is a universal drop. Everything can drop the material, there’s nothing special to fight, and nothing exciting between any of the epics. I enjoyed when you needed to fight specific mobs for specific materials. Back then items made more sense in general , now every single item is made by the exact same material with a bit of metal or cloth making them different. The current crafting method makes no sense, and in my opinion isn’t as exciting.
The final portion of the game that I miss is server communities. The servers feel so purposeless now. Maybe it’s because I spent so much of my recent time on Stormrage, the most overpopulated server I have ever seen. It has been ages since I’ve seen a server talk about a specific player for weeks, whether it is for something bad or good, and mean something to the server. In the past, people learned who the jerks were, whether it was people or a guild, and people learned who to ask all sorts of questions. It’s been a long time since I’ve actually worried about talking to anyone on my server because I knew there was a large chance I would never see them again. Now that I’m off Stormrage it’s more likely that this feeling will come back, but it could be that the whole feeling of culture was killed with CRZ and ease of transferring.
These are three very important parts of the game to me, all of which have left the game. The first was removed so that beginners wouldn’t get flustered with bloat spells, but they could easily re-implement it through minor glyphs or a vanity item. The second was removed to allow players who aren’t online often to get all the same gear as the players who do, leveling the playing field. However I disagree that it was detrimental to the game, I want to be able to put 8 hours in on an epic all at once, rather than 5 minutes a day for 20 days. It doesn’t feel rewarding. The third is very hard to put blame on blizzard as they did something they had to do to keep the game working properly. I wish I could return to close knit servers that had a close community that knew each other, and perhaps I have found that in Argent Dawn.
I’d love to hear about the things you miss from previous expansions, your take on my opinions, or even suggestions for future blogs. Please comment below!
Thanks for reading, I hope you look forward to the future posts. Leaving feedback or suggestions is appreciated. As a final reminder (and shameless plug), I am the Paladin Moderater on Icy Veins, one of the leading sites for all sorts of WoW Guides. I recommend checking them out as you main source of class knowledge.